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Monster Prom 2: Holiday Season

Created by Beautiful Glitch

The long-awaited sequel of the popular multiplayer dating sim "Monster Prom".

Latest Updates from Our Project:

9th Update: who gets the 4th adventure? + first rewards to be delivered
over 5 years ago – Wed, Jun 05, 2019 at 12:28:56 AM

Hi, our dear backers! 

So we did it! 4th adventure! 

We used this time to think carefully on our options, observing people's reaction and reflecting on both sides of the choice: devs and audience. 

As you might have seen on the FAQ, we're kinda allergic to 100% guaranteed confirmations. Because YOU NEVER KNOW and we're too early on development.

But we thought of some options that present a good degree of compromise. As said, we believe that, as cool as it is expanding what we offer for free to all backers, there's a point where we're just being reckless by dismissing the potential costs of the project as it is now. Yeah, +400.000€ sounds like a lot... and yet it is within the standards of what a devteam looks when looking for funding for 1 game. Here we're talking now of 2 games + various cosmetic DLCs + 2 figurines + 3 body pillows + 50 polaroids + 1 cardgame. It's more than probable that we run low on the KS funding. This is NOT an issue, as Monster Prom gives us good benefits and we have plenty of ways of funding all this one way or another. 

Is this uncalled for? Not at all. On our first Kickstarter campaign, the DLC "unlocked" through stretch goals was granted to backers on a specific reward tier. On the same manner, the KS is making possible certain content such as the cosmetic DLCs and yet these are only offered at certain reward tiers. Many KS campaigns offer content unlocked through stretch goals as add-ons or exclusive content for specific reward tiers. 

So we're doing the same: some of our stretch goals are free content for everyone (more ROs on Camp, improved credit sequence); some are add-ons (figurines, cardgame); some are for specific reward tiers (more alternative playable chars DLCs; MAYBE the 4th adventure).

If you still disagree with this way of understanding a Kickstarter campaign, we can do little about it, unfortuantely. We will respect if you feel like pledging out because of a basic desagreement on views and values. We say this with no anger or saltiness: we just don't want you to feel resent in the future if we don't share the same philosophy on how a KS project must be handled. You could join us later as a regular player by purchasing the game if you felt like it!

But let's cut to the chase. What happens with the game now?

After thinking it a lot, we've decided going with 2 games. This means everyone gets the 2 games. A game is defined by having a length similar to the original Monster Prom (so at least 360 events). 

So... some ideas we thought:

  • One game will be Monster Camp. Everyone gets it. 
  • Everyone gets ANYTHING containing Retreat and Roadtrip NO MATTER WHAT.
  • The 2nd game will most likely be Retreat + Roadtrip + 4th Adventure. So according to the last point, everyone would be getting also the 4th Adventure.
  • There's the chance these games grow more than expected (we've been discussing mechanics these days and they're kinda complex, in a good way). So that could mean the 2nd game being Retreat + Roadtrip (if both add up to 360 events or more). If so, EVERYONE will be getting this game. If this happens (which would be good news, as it'd mean more content, and everyone still getting twice the size of what was promised), the 4th adventure could become a DLC for sale or even part of another game. In this case, everyone would be getting 2 games but not necessarily the 4th Adventure, which would remain a reward for backers at a specific reward tier (next point).
  • No matter what happens, everyone pledging on the 50€ Reward Tier or higher will get the 4th Adventure no matter its delivery as a gift in good faith. 
  • With REVERSE we can be clearer, as it will be its own thing no matter what. ONLY if achieved through a stretch goal, Monster Prom:REVERSE will be added for free to all the Reward Tiers at 80€ or higher. We've seen people using some wrong logic on assuming stuff like this means  "you need to pay 80€ for a content that will cost much less later". No, you pay 80€ if you want to get the rewards on that reward tier (or just support us with that much money). We ADDITIONALLY are gifting this content to the backers at that level (or higher). 
  • Please understand this content WON'T be exclusive. So there is no reason to raise your pledge if getting this content is the only reason for you to do so (it'd be better just to wait and purchase it). We place it in these reward tiers just as a gift to people who's pledging many times what the game by itself costs. 

And that's all! 

I hope it's enough clear. This is a compromise in which we not only choose the option that seemed most popular among backers, but it's also the one that grants the most for free to everyone. 

The only chance of not everyone getting the 4th adventure for free happens if everyone is STILL getting twice the content as promised, so it's still good news. 

And if you're a backer at 80€ or above, you're getting everything that's achieved through stretch goals  (that's not openly and add-on). If you're a backer at 50€ it's everything minus REVERSE. But let's be honest: making 100.000€ in a bit more than 2 days seems quite unlikely :d

WHEN TO EXPECT REWARDS?

We're working on many different rewards at the same time. But there are 3 that we believe they canbe delivered the fastest.

 

  •  Discord Exclusive Servers + Polls: we're working on a special bot (also used by TemTem and Boyfriend Dungeon) that will validate all backers at the right reward tiers into our Discord Server. This should not take long (fingers crossed). We're also discussing with our current publisher on possibly merging our current Monster Prom server with the Monster Prom 2 server. This requires discussion because we're not discussing publishing for Monster Prom 2. Repeating with our current publisher is an option. We love them, but we might choose to go with no publisher. They know and it's all OK (it just does not make sense to make such an important choice so early in production). But because of this, decisions like merging Discord servers need to be discussed. So once we agree on a structure, prepare it and get the bot to work properly, we will go with it. We are SUPER EXCITED about this. Also, the first discussions + polls are super important for us to start Monster Camp pre-production: we need to decide who will be the 6 love interests ;) (so basically soon after the credit cards are validated -which happens 2 weeks after the campaign ends- you will receive either a special KS update, a KS DM or an email detailing how to valide your identity in the Discord, granting you access to the exclusive channels)
  •  Modtool Access: similarly, we're working on the specifics on how to manage for you to validate your identity so we can give you access to the modtool. The modtool's first version is ready and we believe it can perfectly work for this 1st wave. Of course this has been tested by a handful of people, so we're sure many bugs will be found once we go from dozens to thousands of users. Another little barrier is preparing the first mods by ourselves. We will get into it these weeks. Once again, we're hopeful this will be ready just weeks after the credit cards are validated.
  •  Custom Rewards: this one is... actually easier! We're preparing a form to fill with all the info we need for the custom rewards. Last time we did this through email, but we have gone from less than 20 to around 200. So now we need a cleaner system to manage all the info for the custom rewards. It shouldn't take long. Our plan is to be smart on production: while we work on pre-production making more general choices for the games, the artists (instead of waiting for us to go into production stage) will start working on custom rewards. So the first people filling the forms should be getting their custom rewards pretty soon! We're also super excited on filling these rewards ASAP so we can start the process of choosing which monstersonas are granted a level up ;) 

Finally... a SHOUT OUT!

This one is very different than usual, but we wanted to support it! 

It's Funkrust Brass Band's song and video cycle BONES AND BURNING. It's a music KS and none other than Anya Comb is part of it. Anya is not only a great saxophonist; but also the Senior Outreach Games at Kickstarter. She champions constantly for teams like us to succeed at KS. We owe her a lot for her support and constant help. Like I've annoyed her with all the KS-related questions you can imagine. So it's time to give back by promoting this kick-ass KS project she's part of. 

They mix post punk, disco, EDM, metal, and funk with Balkan brass and New Orleans second line sounds. So I'd say it's worth a look because that's a sound you don't find everywhere ;) 

And thaaaat's all. Sorry for a lengthy update as usual. 

I hope that -even if complext- this update brings some clarity to you.

Best regards

the Monster Prom team

8th Update: DOUBLE THE FUN FOR EVERYONE!
over 5 years ago – Sun, Jun 02, 2019 at 02:34:16 AM

Hi! 

It seems we will be hitting the next stretch goal, huh? That's great. To make it easier: here a reminder about add-ons. Check them! We will be sending probably today a message to you with some of this info. Please forgive us in advance! 

(note: I now realize I duplicated update 5, so we will never have an update 7, sorry for the confusion)

But let's talk about what this new stretch goal means. A 4th adventure. But it's just not that, since Monster Camp upgraded into 6 Love interests. So at the beginning we had 3 games that together were as big as the original Monster Prom (so around 360 events or so). Each game 1/3 of MonProm. But Monster Camp is now 3/3 of MonProm... basically the same size. And now the 4th game completes the other 2 adventures that are still a 1/3 of MonProm too. The result... 6/3... basically TWICE the size of Monster Prom. 

Does this mean we will be selling a huge game for $24 later on Steam? NO. This is a horrible idea, marketing-wise. 

We've thought of 2 options... 

  • Game as planned + DLCs (2 expansions on Camp + the 4th adventure)
  • Monster Camp + 3 DLCs with the other adventures
  • 2 games (Monster Camp + Holiday Season, with the other 3 adventures)

 Let's explore these formulas... 

First of all, be sure this is never a downside for you, our backers. You will ALWAYS be getting all content that was part of the original planning (the 3-games-in-1). Because that was promised. 

But that means different things depending on the final structure. 

The first option would mean you get the game, and then the DLCs will be up for sale (maybe we enable them later through backerkit as add-ons). 

The second option means you get Monster Camp for free (because even if at first it was a third of its size, we promised you Monster Camp) AND the 2 DLCs regarding Retreat and Roadtrip. The 4th adventure could be purchased as an add-on.

The third option means you get EVERYTHING for free (because both games include content that was promised at first in the KS). 

So on that front, options 2 and 3 are the best for you backers, in terms of getting more content for free.

What about development? Option 1 is more messy, but it would go around the same as planned at first, of course. Options 2 and 3 differ on the fact we would be releasing Monster Camp first. This is actually good and we prefer it: Monster Camp is the closest to Monster Prom, and so we feel more confident on hitting or even improving the promised date. It actually makes sense from a production level, because there's no much conversation to be hold on the mechanics of Monster Camp, so we can go faster into production (art + writing) and while that's being done, we can start the harder pre-production of the other games, since their mechanics are more complex and they will need probably more discussion. 

So options 2 and 3 are better because for once they give us more time to refine Retreat, Roadtrip and the 4th Adventure's mechanics better while making more possible we can release a game (Camp) earlier for you to enjoy while we ensure the other adventures will bring something fresh and awesome to the table. 

Of course, on option 3, the 2nd release would take more time as it would be all at once instead of 3 smaller releases for DLCs. 

The final criteria does not affect you, but us. It's value perception and pricing. A new game vs DLCs. A new game is always perceived better than DLCs. DLCs on the other hand let us go for a higher pricing (for instance, we could sell them for $6 each one, instead of just $4). Selling three $6 products at different points is still better than selling one more expensive product at once. So that's more $ for us. But still, a DLC is perceived as worse than a new game, and it usually translates into less sales. We have never released a sequel, which also operates different than a whole new game with its own new IP... so we're not sure. 

It also affects perception of the whole product. If the other adventures are DLCs, they will be part of Monster Camp, and that might end up being a bit confusing, as Camp would be released as its own game (and suddenly it has new "modes" which are complete new games?). If it's a new game with 3 adventures, then it's easier to communicate what it is (and we can even release new adventures as DLCs for THAT game, since it would have a plural identity since its release). 

Dunno... we have to think about it. Tell us what do you think!

In any case, we're most likely going with option 2 or 3. It means a game will be released earlier than it would has happened with the 3-in-1 + you will be getting 5/3 or 6/3 of what was promised to you! 

There is an important aspect to this: the reward that grants you the GAME, will include whatever that contains everything that was promised (so the 2 games or the game + 2 DLCs), yeah? But this WON'T be the case with the extra game add-on, to avoid people exploiting this good news into getting tons of copies. Extra copy will be either 1 of the 2 games (if option 3) or the game (if option 2). We will later enable add-ons through Backerkit letting people get extra copies of EVERYTHING. 

Sorry if it sounds complex or confusing. It basically means more content for you for free, and a better work pipeline for us! 

BONUS: if you want to know more on what will be this 4th adventure, join our Discord Server! We've been discussing the matter there and we even have some idea as pinned messages! 

Also, remember to follow us on social media! We're 2 achievement shy of unlocking another prize. And we're only 150 followers from the Tumblr achievement and 300 followers from the Instagram achievement. So you know! ;)

Here our Tumblr.

And here our Instagram.

Finally... SHOUT OUT!

This one is special. We want to say thanks to Boyfriend Dungeon, who promoted our Kickstarter recently. We love the people behind that game. They're super supportive of us. Victoria Tran (which helped us through wise advices) gave a GDC talk on Fashion early this year and it wasn't just awesome... it used Monster Prom as a good example of videogames doing fashion right! Heck yeah, we're stylish! 

 
Why Fashion in (Most) Games Sucks, and Why You Should Care 

But also they're our dating sim siblings! See, just recently we've been seeing Western dating sims (or games with strong dating sim mechanics) succeed. Dream Daddy, Doki Doki Literature Club and we dare to say Monster Prom. Dating sims seem to be finally free of the stupid stigmas that were associated to them and finally people finds no shame in admitting they indulge into this beautiful genre. We celebrate this and we are proud of being part of this change. We also believe Boyfriend Dungeon will probably be the 4th name in this list of successful western dating sims. 

Go wishlist it on Steam ( https://store.steampowered.com/app/674930/Boyfriend_Dungeon/ ). The game mixes dungeon crawler mechanics and dating sim mechanics. You can basically date your own weapons. I am proud to say I was the 1st backer on their (also successful) Kickstarter campaign. I gave them good money to see myself turned into they beautiful artstyle. So you better believe I'm promoting this game from the bottom of my heart. 

And that's all for today! 

Less than a week left!!!

As always: thanks for your support. We're excited to see where this new adventure leads us! <3

Beautiful Glitch

6th Update: Dahlia figurine, More PCs and when you might expect your rewards!
over 5 years ago – Fri, May 31, 2019 at 02:43:04 AM

Hi our dear backers! 

Sorry for the radio silence. This month has been busy as hell! And I (J. Quijano) double as project manager, creative director, bizdev and community manager (and whatever else is needed). So, my hands are kinda full most of the time.

First, we wanted to tell you the Dahlia figurine is now available both as a reward and an add-on. We've seen a huge gap between the Damien figurine and the Dahlia one. We know Damien is far more popular (he won the social media duel, of); but we wonder if maybe some people might have not realized about this new reward.

And if you had your Damien figurine already... you can go for both! 

Also we've hit another interesting stretch goal: more alternative playable characters for the DLCs we're doing. So here's the thing, we don't know exactly how many of these alternative PCs we will make and how many will be part of the DLCs we're giving our backers.

We established a minimum for both: 4 playable characters that will be later on sale and at least 1 that will be forever exclusive to KS backers (except for special situations, like as prizes for contests). 

Because of this stretch goal, now we commit to doing 8 playable chars that will be later on sale and at least 2 that will be forever exclusive to KS backers. We will study closely how hard are these to produce and how good they perform as DLCs (in terms of sales). If they work, we're open on doing more. We're discussing prices a lot... this is new for us. We know we've loved how much content we drop here and there; but we need to start making a buck out of it, so we can re-invest in the game, and any other product we could be working on. So we want to explore this venue of cosmetic DLCs to see if it makes sense or not. 

Once again, as we've said before: these cosmetic DLCs will be added to Monster Camp, as it is the easiest of the games for correct implementation. 

And this reminds me we've updated our FAQ. Please check it! We talk about the alternative playable chars there. But we also added a super important Q to be A about when you can expect the different rewards. The short question is: WE HAVE NO F*CKIN' IDEA. But on the FAQ we explain a lot of the insides on how the thinking goes on reward production and delivery. Ofc, anything that's a DLC will come AFTER the game comes out (or at the very best at the same time if we're like good at it). 

What you expect to see as alternative playable characters?

And now it's time for... MANY SHOUT OUTS!

So we're super proud to be one of the most popular and successful Kickstarter videogame campaigns of 2019 so far. And thanks to that we've been approached by many awesome games about promoting each other. We would have loved to showcase all of them properly, but there is not enough time for that as we have been supporting and being supported by past game projects (Blasphemous, TemTem, Summer in Mara... and another upcoming one on next update) + spending our "support space" (as in creating special char models) on RuPaul (TEAM YVIE!). 

So let's go for a list of shout outs of games we've found quite interesting!

First we have another Spanish game: Kofi Quest. It is created by Jesulink, famous webcomic artist who created both original and parody work I personally enjoyed when growing up. Raruto was a wacky charming Naruto parody that was super fun and with the only downside of not showcasing Naruto's OTP, worldwide beloved Garfield. 

Then we have Mirador

It's a hack'n'slash boss-fighting game... where players create the bosses! It is created by the creators of Castle Story

The concept is quite interesting and we're intrigued to see how it plays out! 

Then we have Spleen.

Spleen is a very beautiful hand-drawn 2D action game from Canada. It NEEDS your help. It has only 9 hours leftr and they're falling short! Check it, and if you like it, give 'em some love!

Then there's Unbound

A platform game from Romania with charming puzzles. The team behind it is close to Monster Prom's publisher, Those Awesome Guys. They recently hit their main goal; but they can still use some more help! 

And finally we have Tales of Alethrion

This is for the 2nd Season for an animated webseries that looks GREAT. It looks awesome and we'd dream to see our chars animated just like that! Give it a look

And that's all. Check the projects to see if you like one or some of them. Consider supporting them! 

Also... super stoked! Nothing to do with Monster Prom but I see how people talk other stuff into KS updates. And so here I am, sharing how excited I am because this weekend is Primavera Sound weekend. It is important to MonProm in a way. Because we pride to be a videogame that's not about videogames (which is not wrong at all, to be clear). We come from TV shows, we come from movies, we come from music, we come from party. Our honest love for all that drips into Monster Prom and its creative direction and very soul.  

And so tonight and tomorrow we will be partying till the sun rise! FUCK YEAH! 

Again: thanks for all your support! 

We're into the last week and ready to kick ass. These days are the hardest and so support means the world! 

Sincerely,

The Monster Prom team. 

5th Update: if you're getting an add-on, PLEASE READ THIS!
over 5 years ago – Fri, May 24, 2019 at 12:41:27 AM

Hi, our dear backers!

Emergency update!

First, I just replied to most comments in the updates. I'm not sure if you get a notification on that, so just saying it here. Feel free to go check if you left a question there. 

Now... on add-ons!

1. Shipping costs go separated. So if you're paying shipping costs on your reward tier, you STILL have to pay shipping costs for the add-on, as they will most likely ship separatedly. So for instance, if you want the card game, it's 40€, NOT 25€. 

2. Multiple bodypillow cases won't need extra shipping costs over the first shipping costs for 1 bodypillow cases, as those are not heavy, nor big. Just to play safe, if you order a BIG number (a total of over 3), please contact us. 

3. Figurines are a special situation, as they will be not small (we're aiming for 6 inches), nor super light. So ordering more than one should not increase the shipping costs per 2; but neither keep them at the same price. If you order more than 1 figurine, please contact us too. 

4.  The prices are in €. Please check you're adding the right price in euros and not in other currency. We've seen pledge updates that are confusing (as they fall a bit short) and we've assumed some people is adding the add-on price in $. 

5.  The system we will later use for you to claim add-ons rely on you adding the right amount. If you have added any less of the amount required for the add-on, you won't be able of claiming the add-on.  Please check you're pledging the right amount! 

6.  We care and so we're tying to prepare for this, giving you the power to edit the pledge when claiming the add-on. So you still can claim it. But please, better safe than sorry: check your pledge is the right amount.  

Sorry it can get so complicated. The KS is growing fast and as grateful as we feel, it's also true it is entailing new challenges we have never seen before. We're doing our best to solve them and to build a campaign as specific as possible to cover all potential cases. I guess we weren't ready for people ordering so much stuff ;d

Best problem ever, but still something we need to solve. If you have any question, please send us a direct message here on KS. It might take a bit for me to reply, but be sure I will do. 

Also... SHOUT OUT!

This is yet another Spanish game that was successful on Kickstarter not so long ago. We're proud backers and we're grateful of their support to us. It's... BLASPHEMOUS!

Blasphemous is a punishing action-platformer that combines the fast-paced, skilled combat of a hack-n-slash game with a deep and evocative narrative core, delivered through exploration of a huge universe comprised of non-linear levels. 

It is like a pixel-art take on a Dark Souls-esque game, but presenting a twisted macabre take on Spanish traditions. We love it not only because it looks rad, but because it promotes our culture in a very imaginative way. 

We wanted to remember here the time we honored our culture in our very own absurd unapologetic way. Remember... The Caganer and the Cagatió? 

I (J. Quijano) personally loved writing that plotline. I hope you enjoyed it, while also learning a bit about our beautiful region.

Go wishlist it on Steam!

And that's all for now! 

As always: thanks for your support.

And yes... we're getting closer to the 4th adventure stretch goal. It will be around the 400,000 euros. There is another stretch goal after the Dahlia figurine, and the one next to that one will be the 4th adventure.

Best regards,

Beautiful Glitch. 

5th Update: Monster Prom - the Card Game & Important Info on the Pillow Reward
over 5 years ago – Thu, May 23, 2019 at 01:48:53 AM

Hi, our dear backers! 

We've reached a new stretch goal!

Before going into it, it has brought to my attention that some people might be confused, so I wanted to be fast and clear on that: the bodypillow reward is the pillow case, NOT the entire pillow. This is the standard most of times when you buy bodypillows (you buy the "filling" pillow separatedly). It just makes no sense shipping hundreds of very big pillows around the world. 

This was briefly commented in one or two parts of the campaign; but if by any chance you didn't know this, now you do! 

Let's talk about Monster Prom: The Card Game. What an ugly name. We have no name yet. I kinda like Monster Misadventures. The goal would be to make it its own thing, so even if most interested people will probably be MonProm fans, it can be interesting for people who have played the game. 

The Card Game serves as an add-on at 25€ + 15€ on shipping costs (so basically 40€). Hear me out, I'm an honest person and I have to admit we haven't sorted out the costs yet in such detail, as we weren't 100% sure on doing this stretch goal.  Our market research shows that similar games are sold at 20-25. Shipping costs could actually end up being lower; but I don't want to risk it, so I prefer a rather high cost to be safe. If it ends up being less than that... welp, you helped fund the videogame, which is the real reason we're all here, right? 

And how we have envisioned this card game? A pretty simple game that feels a bit party game (Cards Against Humanity) and a bit creativity/narrative game (Story Wars). We believe we should keep it simple, to make it closer to what the source videogame is: not super complex, but relying on humor & jokes & absurdity & human interactions. 

IMPORTANT: the art and the proposed mechanics are not final necessarily. They are just our first take on it, in a very early stage of the whole process.

So we see it as a game where each turn a player acts as judge. They draw 2-3 "Event Cards" and choose one. The "Event Cards" present an event prompt, like the game ones. Like the classic "WC Griffin event". Prompt is presented with its setup and conflict. Normally in Monster Prom you would be provided 2 options to solve the conflict. Here each player use their "Idea Cards". These cards introduce a concept for players to use. In turns, each player will have 30-60 seconds to present a way of solving the conflict (basically, like an option within Monster Prom) using their selected "Idea Card". The judge will select a winner based on a specific criteria of their choice (how fun is the idea, how smart is the idea, etc). The criteria could be stated before starting. 

Alternatively, we're studying the possibility of creating some "Monster Cards", with little profiles for our beloved monsters. First, these will be useful for players who have no idea who these characters are (for when they're involved in the "Event Cards"). But we also like the idea of a "game mode" where just before explaining their plan, each player draws a "Monster Card" and they have to improvise to adapt their idea to the character, to make it consistent with the character as if they were roleplaying them. So maybe your crazy plan involving 1kg of guacamole makes little sense if your Miranda... now you have to also improvise on the go to adapt it to our cute and merciless mermaid princess.

We love the idea because:

  • Can use some of the situations and concepts from the game you already love
  • Can introduce new situations and concepts that we can later include in the game if we see they're popular (like new event prompts or items)
  • It showcases our beautiful art
  • It is simple and accessible for anyone to play, mimicking the same atmosphere we intend for the videogame
  • It revolves around being creative and having some good laughs, just like it happens on Monster Prom
  • It requires just cards, letting us produce it (and sell it) at a lower price. It's also our first adventure on physical games, so we believe it's better to start simple (but don't worry, we have people in the team with experience doing similar projects)
  • Maybe it gives you super interesting ideas for you to include in a mod of yours?!
  • We actually wanted to do a creative contest in the future inviting fans to solve a conflict with options, with the chance of we choosing some options to actually make an event including them. This could be a cool way for you to start toying with awesome ideas!
  • Its nature allows us making more content (expansions) if we see it actually works and fans want more!

What do you think? 

If you want a copy, just edit your pledge and increase the money amount to include the cost of it. Later we will provide a system for you to claim the game (and give us your address and everything).

We hope you like it! 

Also... SHOUT OUT!

Today we're here to tell you about Afterlight

It is yet another Spanish game. We're proud to say our country is growing greatly on its offer of indie videogames. And this one is LIVE ON KICKSTARTER!

Let's listen (or read) what they have to tell us about a the game:

Afterlight is an introspective adventure into the mind of an isolated astronaut in Titan

This journey is about trust and forced friendship, perception and psychological traumas -as a metaphor for toxic relationships in desperate overcomes.  

We recommend checking the game, as it looks quite nice and intriguing! If you like it, remember to support them. 

And that's all! 

We're on the middle of the campaign. What a journey! 

Soon (if not today) we will send all of you a message telling you about the add-ons (as many people pledged on the first days and probably don't know about these new offers). Warning: it will include the classic "if everyone increased their pledge x€, we will get to y€!"

We will send a similar message a bit before the campaign ends. We know some people will be annoyed by these messages, thinking they don't need a reminder. But experiencde has taught us that many backers just forget about the campaign after backing and a gentle reminder can encourage them to increase the pledge because maybe now they have more for the next tier, which they like very much!

In any case, we wanted to apologize to anyone who could be mildly annoyed by this! :d

And that's all! Thanks a lot for your support. It means a lot. We're excited for what this project can become <3