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Monster Prom 2: Holiday Season

Created by Beautiful Glitch

The long-awaited sequel of the popular multiplayer dating sim "Monster Prom".

Latest Updates from Our Project:

24th update: MONSTER CAMP COMING OUT THIS MONTH (lots of valuable info)
over 3 years ago – Thu, Oct 08, 2020 at 02:40:57 PM

OK, OK. Let's cut to the chase.


1. YOUR NAME IN THE CREDITS

We received the demands for name changes in the credits. Changed most of them, if not all. 

Then, it's quite important to mention that we edited a number of names, according to the rules and some other criteria. This is a summary of things we changed:

  • If you used special characters, we probably changed the name/nickname. This not always means just removing the special character, but sometimes editing the name if we deem it necessary. 
  • We changed all the "and" for "&"; except in 1 or 2 cases where it looked important to keep the "and"
  • We shortened very long names or nicknames. 
  • We removed parts or entire names or nicknames that were actually sentences. We deemed these not to be names/nicknames, but messages. We left some, just because they were too funny not to. 

I might be forgetting something; but this is most of the edits we did. 


2. MERCH

Today we sent 8 boxes of polaroids to the US. The Yetee should be receiving them by the end of this week. We don't know they're timeline. We will check soon. They have the rest of stuff (figurines and dakimakuras). Waiting on those polaroids to start their process. They will send big packages (including figurines and/or dakimakuras) to the US backers. They will send small packages (just polaroids) to any country that's not in Europe.

We need to do some stuff to free some extra dakimakuras from customs on our end. This is the last item we're missing. We're still in the adventure of finding a shipping company for the big packages. It's harder than we thought. We're taking care of the big packages of anywhere but the US.

We shipped today the small packages (only polaroids) to all places Europe. NO idea when they will arrive. We were said the normal thing is to expect a week; but that due to COVID they don't know at all. Like... really not at all. So it could be in one week or two months, according to them. I just want to be transparent. 

Let's hope it's a week! 

But we can't express how happy we are things are finally 


3. "MONSTER CAMP" COMING OUT THIS MONTH

You may have heard; but "Monster Camp" (the first of the game coming out from this Kickstarter) is coming out THIS VERY MONTH. 

We realized some people may not know how to get their copy.

If you had the beta: that's your copy! The instructions were when we delivered the beta key to you. Please check there to learn how to turn your beta into the actual game once it comes out!

If you didn't get the beta, you're getting the key for the game on Backerkit. We'd advice to make an account now. Use the same email you used for Kickstarter.

You'll receive the key of the game there! 

Here's the funny thing: for Monster Camp I copy&pasted keys to all backers. It took me days. This time we think it should take minutes with Backerkit. I think we know how to go, as it should work fairly similar (if not the same) as with the beta keys, which went smoothly!



4. LAST WEEKS

In order to be transparent and ensure you don't get worried: if we don't respond swiftly during these weeks, it's just we're all in on getting the game ready on time. Because of that, we have way less time to respond messages and so. Sorry about that. 


Thanks for being understanding and supportive.

We got this! (: 

23rd update: ATTENTION! IMPORTANT: ABOUT "YOUR NAME IN THE CREDITS"!
over 3 years ago – Thu, Sep 24, 2020 at 11:05:07 AM

Hello! 

Quick update to check with everyone who pledged enough to appear in the credits. We're preparing the credits and there are a number of stuff that is very important for you to check. Please -if you're getting that reward- read this update. 

As most of you know: if you pledged for the reward of having your name in the credits, you had the option in Backerkit to introduce how you wanted to appear in the credits. Some notes about that.

This is about some cases in which you may need or want to change the name you put. This is NOT an open call for last-minute changes, unless there's good reason. Please check the specific situations in which your change may be accepted and the situations in which you may need to make the change. 

IMPORTANT (1): If you contacted us to manually ask for us to change your name in the credits, you need to do it again following this process. I told most people who contacted me already that they should wait and ask again when we made an update on the topic. THIS IS THE MOMENT. 

If we talked before about this topic, please contact us now. We're now checking and fixing this. There's only one case in which we already changed a name and I don't remember who it was. So better safe than sorry: contact us again now. 

IMPORTANT (2): all these changes for the names in the credits must be sent before the end of this Sunday (September 27th). We're on a tight deadline. 

HOW TO: send an email to "[email protected]". Send the email using the email account you use in Kickstarter, so we can confirm it's you. In the email please state the prior name you provided (so we can find you) and the new name. 

CRITERIA FOR CHANGES

There's room for asking for a name change. But please email us if there's a relevant reason for the change. Some examples we've seen so far is if you go now by another name. This is pretty valid and we're fixing all these cases, ofc. This applies to first names, not nicknames (unless very specific cases, like a nickname that clearly referred to a gender you don't identify by anymore). 

Next in criteria is shared credits (you chose 2 or 3 people to be named on your credit name). Let me be clear: in general we prefer you to avoid sharing credits; because stuff like this happen. But we've heard of some cases of someone putting their name and the name of a friend or romantic partner, and later reporting they broke up and they wanted the name removed. These cases are lower on our criteria but if we don't have like a hundred names to change, we could change these. We WON'T include another new name, but just remove the name you tell us to remove. 

In general, if you believe there's an important reason for you to change the name you put, you can email us. But please, think if it's REALLY a good reason. We're pretty tight on time and if we get our inbox flooded by requests we may ignore most of them and you could be affecting someone with a very valid reason for the request. 

We'll cover length later: but if you ask for a change, now the new name should be under 20 characters. 

To be extra clear: we're not changing nicknames just because you go by a new nickname with no other reason than you grew bored/tired of the old one. Typos may be considered, but if we have too many names to change, we might not have time to fix typos for you, unfortunately. 


LENGTH

Backerkit said it clearly: the maximum was 25 characters. There are 60 people or so above the "25 characters". We don't have the bandwith now to contact every person on that matter. Backerkit should let you check your response individually. 

If you remember having a lengthy response and not 100% sure you kept it under 25, please go and check. 

PLEASE, don't panic and contact us out of nothing. Take your time. Go to Backerkit. Just check yourself on the characters. Copy your answer on any software or page that counts characters and doublecheck. Spaces do count as characters. Be very sure before emailing. We really don't want to get our inbox flooded with people nervous or scared that their response may be too long when it's not. You can individually check this and it will take no time compared to our job of checking and changing a big number of names. So please, make the job easy for us. 

ONLY if you exceed the 25 characters, then please contact us ASAP and provide an alternative that's under 20 characters. Why 20? We realized 20 to 25 will be hard to fit aswell. 

If we don't receive an email from people with responses above 25 characters, we will either remove them or shorten them in good faith. The best criteria will be to identify a nickname or a given name and make only that the new name in the credits. So if your response was "FakeNickName, the great and powerful, slayer of eggplants", we will shorten it to "FakeNickName". 


IT'S A NAME

This maybe needed to go first, but it's too late now.

This is a clarification: when we said "be in the credits", we meant what all games mean when they put a KS reward about the credits. It means your name will appear in the credits. This began even more clear (we believe) when Backerkit asked for people to limit the response to 25 characters and asked for no special characters and no hate speech. 

It is "your name in the credits". 99% people answered in a way that tells us it was enough clear. But there are a small number of responses that were at first confusing but now we kinda understand what they meant. It seems a very small number of people thought "be in the credits" meant something like literally appearing in the credits. We guess something like drawing them as monstersonas and including that in the credits. 

This is NOT the case. If you answered with that in mind, please email us with the name you want in the credits. There's around 10-20 people with answers such as "I want to appear playing videogames with another character". If you answered something like that: you may want to email us. It's OK, errors happen, don't worry. And no one other than us will ever know, since it is anonymous

Also there's some answers that read like "Just put my name". I want to be clear: this means there will be a line in the credits that will say literally "Just put my name". 

Think it this way: you may think "it is not hard, they just need to go and check my name in Backerkit/KS and put that". But remember there's +1,000 people appearing in the credits out of this reward. Doing that is already too much work. Backerkit let us create and excel already with all the answers you put. We don't make changes after that (other than the cases explained in this update). So any response that is not literally what you want in the credits, is probably a wrong response. 

SPECIAL CHARACTERS

Backerkit also said "no special characters". We've seen A LOT of them. I think best now is for us to test it and see which characters work. We will be specially hardworking on making work the ones that are particular of some languages and part of a given name (like "Tomás"). But any special character used in a nickname or something that is not a name, it may not work. We cannot know right now how they will look. The program we use may remove them or replace them automatically without us even realizing about it. 

GENERAL THOUGHTS

The overall message is that we're now pretty tight on time making the game. Because of that, we put some clear rules on this. Despite that, we've seen a good chunk of people not following those, one way or another. Don't get me wrong, the majority of people responded to it right. 

Now we really don't have the time to get our inbox flooded with like 100 emails for changes we may need to do manually. As said, this doesn't mean we're upset or anything. Believe us: we're not. But this is us preemptively explaining ourselves if some names end up needing to be altered by us swiftly (removing a special character, shortening a name that's over 25 characters). If we receive A LOT of emails, we will go through them rather quickly, giving priority to people who made no mistake putting their name but have relevant reasons to have the name changed; and we'll see with the rest. If there's too many emails, we may just discard some and make quick corrections ourselves to the names that didn't follow the rules somehow. 

We'll do our best to read as many emails as we can, but if that doesn't mean all of them, we hope you understand, since the rules were clearly explained in Backerkit.

......

And that's all!  

Best regards,

Beautiful Glitch.

22nd Update: locking addresses
over 3 years ago – Tue, Sep 08, 2020 at 03:14:27 PM

Hello, backers!

OK, so here's the thing: September 15th will be the limit to change addresses on Backerkit. 

Here you can go to Backerkit

A 48h message will be sent from there in time. 

If your address is OK, then there's nothing to worry. 

This is for physical rewards except the cardgame. The cardgame will be made probably some time around 2021. If your address has changed by then, we will in time publish an update for you to report address changes.

But now let's focus on you getting polaroids, dakimakuras and figurines. 

These should arrive between the end of September and the start of November. This is not 100% guaranteed and ofc incidentals may always happen. 

But the general idea is this:

  • We're dividing shipping tasks with The Yetee
  • It is almost for sure that they will take all shipments for the US and we're taking care of the ones from Western Europe. 
  • We're still discussing who will take care of the shipments going to other countries. 
  • Right now the figurines are about to be shipped to both the US (The Yetee) and Spain (us). 
  • The polaroids are here in Barcelona. We're waiting for The Yetee confirmation to be sure how many we need to send their way.
  • The dakimakuras are in The Yetee HQ. We emailed them recently to specify how many we need here in Barcelona for our shipments. 
  • We're ALMOST for sure taking care of the shipments for other countries (other than US and Western Europe) that include a figurine or dakimakura. 

So... 

if you're in the US, then you need to wait until we can confirm everything with The Yetee. Once we know the exact numbers, we will send a shipment of polaroids their way. This may take some weeks and of course we cannot confirm right now their times. They also need to receive the figurines. We hope they can have everything by the end of September or early October. If so, then US packages should arrive to their destinations during October or November. We keep you updated once they tell us their estimations on shipping dates! 

If you're in Western Europe, it all depends on what are you receiving: 

  • If your package includes ONLY polaroids, then we will probably dispatch those the first and hopefully they should be arriving to their destinations by the end of September.
  • If your package includes a figurine, then you need to wait until we receive the figurines. We hope this should hapen on the second half of this month. Then we will send all the packages that include a figurine. We expect them to arrive to their destination around the first half of October. BUT best is to check when we update about finally receiving the figurines here! 
  • If your package includes a dakimakura, then you need to wait until we receive them from The Yetee. It shouldn't differ too much from the estimations for the figurines; but it could take a bit more. BUT best is to check when we update about finally receiving the dakimakuras here! 
  • We send one package. So if you have multiple items, it'll be sent when we have all the items within the order.

If you're in other countries other than US and the ones on Western Europe:

  • If your package includes a dakimakura OR a figurine; then chances are we take care of that one. Then timing is pretty much the same as with the same packages within Western Europe
  • If your package includes just polaroids, then you need to wait until we're sure who's handling those. If it's The Yetee, then the estimate is the same as the US package. If it's us, then the estimate is the same as the Western Europe packages. 

Long story short: best is to put the address where you will be available on October/November. 

September if you're getting just polaroids and those are being shipped within Western Europe. 

If you're just moving around those dates, contact us.

BUT best you can do is keep tuned. We will keep this updated as we know better the timing for everything. As soon as we receive confirmation from The Yetee and the figurine manufacturer we will update with better estimates, if those are provided.

Best regards,

Beautiful Glitch. 

21st update: Closed Beta, Ending Credits, Last Plotlines, and more!
over 3 years ago – Tue, Aug 25, 2020 at 10:51:18 PM

Hello everyone! 

Let's check what's going on for Monster Camp. 

I will try to sum up this one as much as I can, since these months are quite the same but progressing the content. 

1. PROGRESS: ART

Almost all basic art for the game is done. What's left? 

We're working on some last secret endings and some stuff associated to them (like a special NPC, background or outfit). It is good to leave this last because worst case scenario we can release without a specific secret ending and just add it later. 

We're working on the credits now. It's too soon to tell; but we're SUPER EXCITED about how these could turn out to be. Fingers crossed. So far it's looking very cool but it's one of those things that we need to check once we mix all the ingredients we're preparing on its own. 

Our lead programmer and graphic designer are working on UI. 

Backpack items and drinks are done. Of course we need to fully implement the drink system to see if we might need some extra drinks. Let's hope it's not the case! 

2. PROGRESS: NARRATIVE

Very similar to last time. Few plotlines left. 

Our creative associate has read +200 events. I myself have read some recently and I can say the quality is great. Had some big laughs. 

We've written some other texts already. Prologue, Ice Breakers, Challenges, Failure Endings, Success Endings and Standard Events. I think we have enough of those for a release; but we could make more later. IBs, FEndings and SEndings still need internal review and potential editing.

Other remaining texts are whatever we do for the drinks (drinks in general is the most uncertain part of the game yet), secret endings, and epilogue. 

3. PROGRESS: PROGRAMMING

Most (if not all) of the initial stages of the game are programmed. It seems to be fully functional! 

Our lead programmer is now working on the Drinks Stage. This promises to be the most complex and challenging part of programming he'll be facing till release. As we start covering this part of dev, we will see which drinks can be ready on release and which ones will require more time till they can be implemented later on. 

Titutitech (the outsourced team of programmers who helps us, and who also did the modtool for MonProm) are now working on the online features. This is the other big monster to slay in programming. By the end of the month or start of September we will know what can be done for our October potential release. This will likely determined if we can achieve the coveted October release or if we need to wait for a later release (no later than February and probably avoiding winter season since AAA releases clog the videogame scene). 

Fingers crossed; but in the end it will be what it will be. But we're doing our best to achieve our goals. 

4. PROGRESS: MUSIC/SFX

Monster Camp will mostly feature the songs we introduced earlier this year on Monster Prom, the ones made by Claudi. He has prepared some new tracks to sprinkle over Camp. We're additionally working on some potential new things on this front. We'll see. 

Claudi is also working on new SFX for Camp. 

Voice SFX is a bit stuck. On creative direction we're a bit overwhelmed by the last stretch for narrative (preparing the prompts for the last plotlines) and the most affected has been this. We are due to check, edit and finish the list of voicelines to start the process for voice SFX. Most of you may not know or remember; but MonProm launched with voice SFX in 10-25% of the events. This might be the case once again. Implementing voice SFX is quite a long manual process.

The dream is to start the finishing process by the end of August so we can use September to record and October to start implementing voice SFX. This is admittedly one of the aspects of the game that has me low-key worried. 

5. PROGRESS: OTHER

As you may have seen, we've been more consistent with Camp related tweets. And this will only get better during the following months. We have some nice things to reveal. 

Last time we did a number of things in a messy way that this time will be organized as a combo. We love to commission artists to do MonProm pieces as it let us support artists while using the result as promo. We also added fanart to the gallery, although it was in a rather chaotic way. 

We realized some people will be bummed because Camp does NOT have polaroids. We decided to commission 24 artists we love so each one of them prepare a piece depicting a PC x RO ship, similar to how the shipping polaroids do. The idea is for them to reveal the 24 pieces probably on release day. Instead of random (yet beautiful) fanart, we will have a specific folder in the gallery for these pieces, celebrating guest art. 

We MIGHT do something similar but with busts of the many characters. Similar promo reach, simpler illustrations but more of them, covering a wider range of NPCs. This one is way less certain. 

6. PHYSICAL REWARDS

This is being tricky. The COVID situation has changed some terms around fullfilling. We might need to take care ourselves of shipments within Europe. This is delaying the whole thing until we figure out exactly how this will be conducted, so we can properly divide the merch between our partner in the US and ourselves. And we still need to decide what happens with the shipments outside both US and Europe. 

Sorry about all this. I hope you can be understanding. Believe us we want to take care of this ASAP so we can remove it from our head space and we can focus back on the game itself. 

7. CLOSED BETA

Here's the big one: the closed beta (for backers who backed for the reward level including access to the beta or higher) will be ready probably within this week. We're aiming to have it ready at least so you can go and play this weekend. 

The content is almost (if not 100%) ready. We've run multiple checks and reviews and edits. There's only a last check on our end. We have the keys and all. 

The beta itself has a long intro that explains a lot about it; but I prefer to be safe than sorry: this beta is CONFIDENTIAL. You can play with friends and all; but be cautious. The content should NOT be leaked. We believe content leaking into the internet will become confusing with people unsure if the game has been released or not. It can also drain from a more focused shot on social media later on. 

We've prepared a feedback form. This is NOT mandatory, but quite important. We'll be super grateful if you can fill it. If you can and want fill it; please remember to do 2 things:

  • Take notes while playing. Not like school notes. But just enough to remember so you can respond if we ask you stuff like "what event you liked the most and why". On the top left corner of the screen you will see the codenames of the events, so you can later pick which events you've seen. 
  • Take screenshots of your favorite or most memorable moments. We will ask you to attack to the form up to 5 of them. Please don't share the screenshots outside of the form. It risks leaking eventually! 

If everything goes smooth without leaks, we might consider a 2nd round of closed beta in which we will reset the content and replace the events with new ones, giving you access to even more content of the game in advance! 

In the end it's all so we can make the most of the release, ensure a big success, and fund future games! 

We trust you! (: 

20th update: MONSTER CAMP DEMO!
almost 4 years ago – Fri, Jun 19, 2020 at 06:38:23 PM

Let's make this one short, yeah? We've released a very short demo of Monster Camp for people to get a first grip on what's coming. 

1. ABOUT THE DEMO

This is a super short demo. We're talking nothing but 7 events in 2 turns. You have 1 normal turn with 1 event per location + a campfire turn with 2 events instead of 3 (because we need to re-do the campfire map) + 1 gossip event. 

Understand there's A LOOOOOT missing. But we wanted to show people a bit of Monster Camp to start talking about it. Also, this is mainly because the Steam Summer Festival was happening and we wanted to have something to show. 

We wanted to make it special, so we've focused on having all ROs appearing at least once. We added a couple minor NPC reveals: Morty and Pizza Delivery Girl. We also showed one example of the "special stuff". 

Let's talk about it a bit. 

2. THE "SPECIAL STUFF"

While starting to work on Monster Camp we asked ourselves. Look: Monster Memories will be simpler on that regard because the innovation comes in the shape of wildly new mechanics. REVERSE will be SUPER SIMILAR to Prom because its appeal comes directly from its premise (romancing the playable chars). So what we could do to make Camp special? 

There are some new mechanics, ofc. But we thought of mainly 2 things. 

One is the sheer amount of characters. We're adding 50+ chars with their own models. This ofc means a lot of chars appear in few events (1 to 10). But Camp will be a feast of new chars to make the universe feel narratively rich. 

And then there's the "special stuff". We thought something super cool would be hiding lots of little special things within the game. When you play MonProm, there's joy in the comedy of the events and the special moment that comes from a plotline. But we wanted to make playing normal events as thrilling!

So (aside of writing the funniest events we could) we added "special stuff" in normal events. Most of it is:

  • Special NPCs
  • Special Outfits
  • Special Backgrounds

So you never know when you could encounter one of these. Almost all of these appear in just 1 event. Dang, sometimes they appear in JUST ONE OUTCOME. 

We want to make the experience of one run to be thrilling and full of hype. Obviously the main idea still is for you to find entertainment in the narrative; but this way you know you could be surprised at any given moment. We cannot give clear numbers right now but I think (no promises) there are more than 20 events with special stuff in it. We're putting 1 example in the demo.

This also searches increasing chances of the game being shared in social media through vids and screenshots + making the experience of streaming (and watching a stream) it more rewarding.  

Finally, as much as we know everyone can play the game as they prefer to play, we're strong advocates of avoiding a completionist approach in which you end up skipping or forcing stuff just to get collectibles. This would be like when people reset after failing a plotline. We punished this in the past through creative pranks. Like that plotline in which all outcomes were telgraphed as failures (with people resetting 10+ times because they thought the plotline was being cancelled after their failure). Look, you're free to play as you prefer; but we're also free to design little pranks to reward playing the other way. This time we're hiding this special stuff everywhere, so some of them could even be in failure outcomes. Just chill and play and enjoy what you get. Embrace the surprises! 

3. MORTY & PIZZA DELIVERY GIRL

We wanted to show some of the new NPCs and we chose these 2. The pizza delivery girl only appears in just a few events (3-6). Morty probably is one of the new minor NPCs who appears in the most events (this still would be less than 20, tho). He's incredibly fun to write for and we have the strong belief fans will love him. We'll see! 

4. HOW COME THERE'S A DEMO & I DIDN'T GET MY BETA ACCESS?

With almost 10,000 backers we've assumed a couple of scenarios that we wanted to address. Both around the relation between the demo and the beta.

The first scenario is about confusion. We need you to understand the demo has NOTHING to do with the beta you will be getting eventually. Please don't get confused by its existence, assuming you might have missed on the beta. The beta is not ready yet. Working on it, but it's still too soon. We hope to have news on this by next month or so. 

The second scenario is about frustration. Some people has paid for exclusive beta access and someone might feel frustrated seeing there's content that's public to everyone. Don't worry: the beta is coming your way at some point and it will have more than 7 events. This is a demo that we needed to have out to make the most of an event, as we need to increase the wishlist number.

But let's talk about the beta!

5. BETA

OK. So here's the plan for the beta (not final as it depends on how dev progresses these months):

The beta will be ever evolving and we will take some measures for security. All this will be disclosed on the beta. Expect a long-ass prologue explaining very clearly how this works and the "rules". The most important rule is that we need you to avoid sharing content from the beta. No streaming, no screenshots. 

There won't be one beta; but MANY. We will prepare "packages" of content and we will update the beta every now and then. A new package will replace the last one, so you will have a window of opportunity to try the current content before it's replaced for the new content. 

Most importantly, we will build some sort of system to gather feedback. You have NO obligation to give us feedback; but if you can do so, it'll be extremely helpful. The main goal will be to detect anything that requires an urgent review/edit, specially on the writing field. But maybe on programming and design too. 

So that's great news, right? Not one but multiple betas that will make having the beta an exciting ever-evolving experience that will have you hopefully thrilled every time a new content package comes, right? BUT it's essential to remember the RULE. If we start seeing leaks, we will warn you. But if we cannot contain the leaks, we may decide to reduce drastically the amount of content we unveil. It's more than possible that tracking the infractor will be close to impossible. We will do our best (and the infractor would see themselves stripped from other rewards); but still the effect goes onto the whole community. It's not nice; but we trust that the ~4,000 people getting the beta will behave. 

Does this mean you cannot play with people? Look, just be reasonable. Ofc we don't care if you play with friends or share a screenshot privately. You must proceed with common sense. If you are smart on how you do it, a leak won't ever happen and we won't know you did this or that. But if a friend shares the screenshot with another friend, who puts it in a what's app group, and someone uploads it on a Discord server and it ends on social media... then you fucked up. In the end it's about being smart on what you do with this info and being clear with whoever ends up seeing the content. 

We personally trust you. Sorry if this sounded harsh; but I prefer to disclose it clearly. Again, this will be explained one more time in the prologue of the beta, to ensure everybody knows.

Again, this is NOT final. We're still too early on dev to ensure how the beta will work exactly, and so there might be changes. Keep tuned, please!

6. ABOUT THE DEV!

This time we will be brief about this. 

Writing is going good. Now we're working finally on the plotlines. We just started, so it's too soon to say. Other tasks include tackling the "OTHER TEXTS" and reviewing and editing the events based on feedback. As said, the beta might helps us on this. 

Art is progressing marvelously. The biggest tasks right now are the secret endings (and some plotline-related NPCs) and the IG posts. There's a couple minor things left other than that. After that, the main focus will be on the "special stuff". We have a long list and so we will just progress on that till the release happens. The more we can do, the more "special stuff" there will be in game. The list has stuff that right now it has no special art. Think of MonProm events with mentioned chars with no art. If we have enough time, more events will depict actual art of this special stuff. If not, we will just ship the game with that stuff just being mentioned. 

Programming progresses adequately. We're collaborating with a team of 3 people who helped us before in doing the MonProm modtool. It's still too early to know if we can ensure the October release or if we will need to delay it. As soon as we know, we will tell you. Fingers crossed!

Starting to work on other stuff such as VAs; but it's too soon to explain it in detail. We did the first draft for voice lines tho. We're exploring this time creating a bunch of one-time lines that are not super useful but might be super fun on the specific events they happen. 

7. ABOUT OTHER REWARDS

Figurines are being finished this month probably. But because of the situation in the US, we've been adviced to wait a bit before sending the polaroids and figurines to The Yetee. We might follow advice and wait a bit, sorry. 

Custom rewards are almost all done. I think all prom models, avatars and modtool kits are done (with maybe the exception of one or two). If you haven't received yours, please inform us. Keep in mind the custom polaroids are NOT done yet. We will put them on standby till the game's release. We hope this is not an issue; but now we need to prioritize making the best game possible. Same goes with the cardgame. 

Exclusive content: we will inform of this in the future; but bear in mind there are STRONG chances that the exclusive content is released some months after the game releases. 

Aaaaaaand that's all! 

Please join our Discord server. I'm SUPER EXCITED to hear what are your thoughts of what's been revealed through the demo. We're holding some sort of AMA on Wednesday at 22:00 (Barcelona time). 

here's the link: https://discord.com/invite/monsterprom

As always, thanks a lot for your support (: